Thankfully a single button press gets you back into the action quickly, and a checkpoint system ensures you're not starting from the very beginning of a level once you've killed everyone on a floor and have progressed to the next. One thing is guaranteed: you will die a lot. But the action is so frenetic and entertaining that you barely have time to notice. It may also seem odd that dead bodies often go unnoticed, and they sometimes stand so close to your character that they can't hit him. Despite that, enemy actions are largely dumb and predictable, but this works in the game's favour, With death always a second away, manipulating and herding baddies into your gunfire is very enjoyable. And while you often find yourself shooting wide of targets, your enemies have fast trigger fingers and always hit their mark. Gunshots attract the attention of nearby enemies, who quickly come to investigate the disturbance. If you choose to go in with guns blazing, there are lots of shotguns, automatic rifles, machine guns, and silenced pistols on offer. The mask you pick informs the strategy you take, and how awesome you look. This variety ensures the action is consistently engaging over the course of the game. Doors can be used to knock over enemies, while certain walls can be shot through. Mixing up the weapons you use and the order in which you move through the rooms is just as important, as is getting into a close position for a brutal takedown. Enemies die with a single blow, as do you, so not being overrun by a group of bloodthirsty malcontents is key to making it through a level alive.
They're a neat companion to the combat system, which initially sees you taking down enemies with your fists and with a selection of melee weapons that you pick up, such as baseball bats, iron bars, knives, and swords.
For instance, if you wear the Tony the Tiger mask, you have faster executions, while George the Giraffe allows you to see farther. It's a clever system that lets you react quickly to the twitchy gameplay, which is just as well considering Hotline Miami currently doesn't support a gamepad.īefore the start of each level, you choose from a selection of animal masks, most of which have useful perks. You can then stand over your downed foe with a tap of the spacebar and several clicks of the mouse will finish them off to brutal and nauseating effect. If you're trying to be stealthy, you can opt to throw your weapon, allowing you to knock over and disarm an enemy. You can expand your viewing radius to spy further into the levels-an important factor, given that even a single distant gunshot can kill you. You move around using the keyboard, while the mouse controls the direction you face and where you shoot.
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A short message asks you to "clean up" or "visit" a certain address, which is followed by a trip to a building full of supposed criminals that you must slaughter floor by floor.
This is the setup for most of the 19 chapters that make up Hotline Miami. A bloodstained shirt lies in the hall as an answering machine light blinks on and off. The screen fades to black, and you awake in a filthy apartment in April 1989. Is this real, or some drug-induced fever dream? You're not given much time to contemplate it. And, mysteriously, there are three men wearing animal masks making cryptic comments about your identity and actions. The game opens with the nameless protagonist standing in a room. Environments are vividly coloured, but they all end up red in the end.